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dRxL


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Written 21-12-2002 18:16:18, edited 22-12-2002 08:07:47 Mail

Please let me know if the game behaves strangely in any way.

Some things that I'm already aware of:

Draw rounds are not counted towards the "rounds played" total (easy to fix, but not serious enough for me to go through having new CD-images made.

If the controller that won the round is disconnected in the scoreboard/draw screen, the game becomes unreachable (it doesn't really crash). This will be fixed with the complete rewrite.

Sometimes two mines position themselves relative to eachother in a way that causes them to collide each round without getting pushed away from eachother. Having the mine_collide sound played every frame is kind of annoying ;-)

The sound efects don't always play when their event is triggered. KOS 1.1.9 has a much improved sound engine from the one I'm using (assembled from bits from dreamlib and some code by Marcus Comstedt).

Sometimes when you are transported from one edge of the screen to another, a trail line is drawn across the screen. This is unfortunate, but I'll have it fixed.

The replay function isn't totally reliable. It replays the events faithfully most of the time, but every now and then it just whacks out. It won't crash the game or anything it just goes "unfaithfull" on you ;-)
It'll be fixed and much improved later.

The game was developed solely on VGA. Unfortunately the trails look a bit different on a television, where they are much more apparant. I'll come up with something that fixes this.

It's time to set the SH4 and CLX2 hearts on fire!
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