Log Ind    S�g  Info  Online  Current Profile: Guest
dRxLaX Forum > dRxLaX > Rez Mode
LIFEFORCE2

Written 22-12-2002 22:34:08 Mail

Now comes the best idea to increment the game!
Since drxlax doesnt have a background...
just leave the music do the job!!
Imagine some fractals or some criative but simple
line, square, circles and triangles pumping out
to the screen? imagine it randomizing the colors,
etc? plus, imagine this routine using swaped cds
with mp3/orgg music to play during the game,
with crossfaders? now, it will take to the next
level!!!!

this game doesnt have a story mode?


SALAMANDER2
RJK


Administrator
Written 23-12-2002 02:39:33 Mail

I believe it would have to be very subtle, to not distract players from the important things. There IS a lot of activity on screen.
dRxL


Administrator
Written 23-12-2002 18:22:34, edited 23-12-2002 18:26:06 Mail

I could always add something in as optional layers, if I have enough CPU power to spare, but I'm afraid that mp3 playback is a pretty hefty task for the Dreamcast CPU.

But it's funny that you mention REZ. I started thinking about how my game was going to be about a year before the actual programming started (which was early february 2002). The ships and the movement control are pretty much the way I imagined them, but the core gameplay is way different.
What I originally imagined was a music player (CD, mp3 or midi) where the screen was coloured the way it is by "vizualisers" like geiss for winamp.
The objective would not be about shooting eachoter, but weaving (it's the best word I've got for it) these colour patterns together with your ships long trail (like the one present in this version)in order to score points. A major part of the gameplay would then be to disturb the patterns that the other players were trying to create while protecting your own. The rounds would end when the song ended.

When I was imagining this in early 2001, REZ had still not been released but from what I've heard at that point that was also the kind of music interaction I had expected from that game. Sadly it turned out to be just a shooter with spaced out graphics and music.

I might still make my game that way though, I'll just have to do a lot more resarch into visualizers and the like.
But lately I've been thinking about doing some sort of dynamic music that is generated by the way people play. I don't think anybody has pulled that of successfully yet.

It's time to set the SH4 and CLX2 hearts on fire!
jph_zugisland

Written 24-12-2002 16:24:54 Mail

I like the idea of dropping in your fav. music CD and having the tracks played in the background during game play. [ would only need a volume level control ] That is if the whole game is held in memory!! it would be no fun to have to swap CDs to continue playing.. As it is you can simply play music on your hifi while playing..,

as far as background graphics,. some thing may be nice, however as RJK said minamalism will be key! for starters perhaps just random colours at the start of each round.. I wunder how it would look as it is now on a light coloured background!?!

free mp3 noises- zug island
Core 238

Written 26-12-2002 06:10:55, edited 26-12-2002 10:23:18 Mail

->-

The objective would not be about shooting eachoter, but weaving (it's the best word I've got for it) these colour patterns together with your ships long trail (like the one present in this version)in order to score points. A major part of the gameplay would then be to disturb the patterns that the other players were trying to create while protecting your own. The rounds would end when the song ended.
-<-


This sounds a lot like Kalto (the geometric game that Tuvok is always playing on Star Trek: Voyager). It sounds like a great concept, and it would be nice one day to see you go back to it.

Concerning your background music, instead of using MP3s, couldn't you just stream WAV. files directly from the CD instead? Just curious.

While on the same note, I have been talking with my brother, who has been playing dRxLaX with me, and he is interested in doing a few sound tracks for the game, gratis. If you are interested, please by all means drop me an e-mail.
dRxL


Administrator
Written 26-12-2002 11:50:57, edited 26-12-2002 11:51:30 Mail

->-

Concerning your background music, instead of using MP3s, couldn't you just stream WAV. files directly from the CD instead? Just curious.
-<-


I think I could. I'll have to try it out first.

->-

While on the same note, I have been talking with my brother, who has been playing dRxLaX with me, and he is interested in doing a few sound tracks for the game, gratis. If you are interested, please by all means drop me an e-mail.
-<-


There are quite a few people interested in making music for the game. Maybe I should make another release early january with a few soundtracks made by scene people.
I'll go see if I can make the code play them back.

It's time to set the SH4 and CLX2 hearts on fire!
matt

Written 04-02-2003 15:40:05 Mail

->-

But it's funny that you mention REZ. I started thinking about how my game was going to be about a year before the actual programming started (which was early february 2002). The ships and the movement control are pretty much the way I imagined them, but the core gameplay is way different.
What I originally imagined was a music player (CD, mp3 or midi) where the screen was coloured the way it is by "vizualisers" like geiss for winamp.
The objective would not be about shooting eachoter, but weaving (it's the best word I've got for it) these colour patterns together with your ships long trail (like the one present in this version)in order to score points. A major part of the gameplay would then be to disturb the patterns that the other players were trying to create while protecting your own. The rounds would end when the song ended.
-<-


You might want to look at what Jeff Minter has planned (see EDGE 120, "Unity") over at http://www.llamasoft.co.uk/forum/

matt

Llamasoft Forum
� Copyright dRxLaX Forum 2001-2002 - 1 user online